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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (unfollow)
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2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+11
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares1-1/+1
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-15/+78
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-10/+44
2007-11-06* fix for Bug 563Teravus Ovares1-1/+4
2007-11-05physical prims dan miller1-75/+452
2007-11-05prim cuts in ODEdan miller1-26/+95
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-1/+18
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-34/+98
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-171/+103
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-1/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-11/+176
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller1-1/+4
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller1-0/+4
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various debu...dan miller1-1/+0
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller1-22/+33
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW1-86/+102
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-26Danxors patch for >30prims with ODETedd Hansen1-8/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-1/+10
2007-08-23Implemented Resize Method in OdePrim.MW1-3/+7
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW1-2/+36
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-31/+44
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee1-7/+28
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-07-16changed to native line ending encodingSean Dague1-457/+457
2007-07-04A bit more work on Building tools/support.MW1-2/+2
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-8/+9