aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-10-19Forgot {} on last commit.Diva Canto1-0/+2
2009-10-19More instrumentation in physics.Diva Canto1-0/+2
2009-10-19Formatting cleanup.Jeff Ames1-1/+1
2009-10-18A bit of instrumentation to figure out what's going on with physics actors.Diva Canto1-0/+6
2009-10-16* One more attempt at the NullRef In The OdePlugin. This might fix it, but ↵Teravus Ovares (Dan Olivares)1-0/+21
it will definitely get us closer to the root cause.
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-0/+1
* Set the Scene collision update time to 500 ms
2009-10-07Correct a build break caused by an optimization in trunkMelanie1-1/+1
2009-10-05minor: remove mono compile warningJustin Clark-Casey (justincc)1-5/+2
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-16/+38
2009-10-01Formatting cleanup.Jeff Ames1-5/+5
2009-09-09Add test to check behaviour if an iar is loaded where no user profile exists ↵Justin Clark-Casey (justincc)1-16/+6
for the creators Disable generation of temporary profiles for now, instead record loading user as creator
2009-09-04* Fix for GetTerrainHeightAtXY to make it compatible when ↵Teravus Ovares (Dan Olivares)1-3/+4
Constants.RegionSize isn't 256
2009-09-04* Fixes the function 'GetTerrainHeightAtXY'Teravus Ovares (Dan Olivares)1-16/+26
2009-09-02* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)1-1/+72
right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02Thank you, dslake, for a set of patches to improve OpenSim startupMelanie1-5/+5
and idle performance.
2009-08-21* It turns out that Physics heightmap values were being stored in managed ↵Teravus Ovares (Dan Olivares)1-22/+27
memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
2009-08-20* Fixes Terrain issues with combined regions.Teravus Ovares (Dan Olivares)1-65/+133
2009-08-18* Some Physics Scene Changes to prepare for larger regionsTeravus Ovares (Dan Olivares)1-47/+54
2009-08-17Did I say that i don't like git? Remove some stuff that shouldn't haveMelanie1-30/+8
gone in.
2009-08-17Add System.Xml reference to the console projectMelanie1-8/+30
2009-08-16Misc cleanup.Jeff Ames1-9/+4
2009-08-15* part one of adding physics combiningTeravus Ovares (Dan Olivares)1-0/+9
2009-08-13Formatting cleanup. Fix some compiler warnings.Jeff Ames1-6/+4
2009-08-08* Fix one physics crash for regions larger then 512mx512mTeravus Ovares (Dan Olivares)1-1/+4
2009-08-07* Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)1-9/+38
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-05* Remove some mono compiler warningsJustin Clark-Casey1-1/+2
2009-07-22* Whoops, forgot the water heightfield.Teravus Ovares1-1/+1
2009-07-22* Exclude heightfield geom from the raycast test. Teravus Ovares1-1/+1
* Fixes mantis #3922
2009-07-21* nothing in this commit, re-triggering panda.. which crashed while testing.Teravus Ovares1-1/+1
2009-07-21* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares1-72/+100
* Commented logic that wasn't being used. * This should fix the errors in OdeScene.near
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-1/+22
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-08Experimental fix for tilted avatar capsule, Mantis #2905nlin1-0/+3
Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
2009-06-25- fixes a "collection out of sync" exception in the ODE physicsDr Scofield1-33/+44
engine, caused by an "avatar infinite position" occurring under heavy load. - fixes "value too small" exception in ChatModule
2009-06-10From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+2
Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
2009-06-10Formatting cleanup.Jeff Ames1-1/+1
2009-05-22cleaning out warnings.Dr Scofield1-1/+1
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-20* Allow passing of material type to physics engineTeravus Ovares1-19/+241
* Define low friction and medium bounce for Glass
2009-04-19Added a "force_simple_prim_meshing" option to the ODE settings in ↵Dahlia Trimble1-25/+18
OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time.
2009-03-31From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+9
Add sanity check to fly-height calculation so that it does not attempt to retrieve information from non-existent regions.
2009-03-30* Fixing thread safety of avatar adding and removing from the Physics Scene ↵Teravus Ovares1-6/+25
in the ODEPlugin * This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected.. issues that some people see. That is probably an entirely different issue(NaN).
2009-03-11* Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey1-4/+4
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-03-07Correct a typo, purely cosmetic.idb1-1/+1
FixesMantis #3263
2009-03-07* Making the minimum ground offset for flying a configurable offset in the ↵Teravus Ovares1-0/+3
OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator. * minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
2009-03-07* fixes mantis 3259Teravus Ovares1-0/+9
* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
2009-03-07* Added some limits to the maximum force applied per second by ↵Teravus Ovares1-1/+9
llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
2009-03-06Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+5
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-4/+4
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-15This started as way to correct Mantis #3158, which I believe should be fixed ↵diva1-1/+2
now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-13Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames1-2/+2
warnings. Fix some m_log declarations.
2009-02-12Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - ↵Dahlia Trimble1-8/+10
Mantis #3134