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path: root/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
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* Formatting cleanup.Jeff Ames2009-06-101-2/+2
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* cleaning out warnings.Dr Scofield2009-05-221-93/+93
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
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* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
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* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-191-7/+79
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* * A few fixes to the Linear MotorTeravus Ovares2009-04-171-15/+21
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* * Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares2009-04-171-9/+73
| | | | Vehicle API in Physics
* * Set some minimum values to avoid divide by zero errors.Teravus Ovares2009-04-171-0/+14
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* * Commit a few fixes to the Vehicle settingsTeravus Ovares2009-04-171-2/+49
| | | | | * Vertical Attractor servo
* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-141-0/+392
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier