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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (follow)
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* * Optimized usingslbsa712007-12-271-97/+78
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-261-8/+0
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30
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* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-6/+118
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-19/+3
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* set svn:eol-styleJeff Ames2007-12-041-686/+686
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* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-041-0/+686