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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Physics
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OdePlugin
/
ODEPrim.cs
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
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+5
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
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+7
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
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+6
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-3
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+2
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
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+2
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
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+13
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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Merge branch 'master' into careminster
Melanie
2012-10-23
1
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+14
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
2012-10-20
1
-3
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+0
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Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
-12
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+17
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
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+97
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
1
-1
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+50
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Merge branch 'avination' into careminster
Melanie
2012-10-18
1
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+52
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
1
-9
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+81
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Merge branch 'master' into careminster
Melanie
2012-10-04
1
-2
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+11
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
1
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
-5
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
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+15
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2012-04-24
1
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+1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-04-22
1
-237
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+220
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
1
-9
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+18
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
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+10
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
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+16
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
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+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
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+2
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
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+1
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Merge branch 'master' into careminster
Melanie
2011-12-22
1
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+1
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
1
-11
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+9
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
1
-1
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+0
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Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
1
-9
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+9
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
-10
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+1
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-10
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
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+3
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
1
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
1
-1
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+22
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