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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (follow)
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* Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)2012-04-241-0/+1
* Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2012-04-211-9/+18
* refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
* Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
* If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)2012-04-201-12/+10
* Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-0/+1
* slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-221-1/+0
* Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-211-9/+9
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-1/+0
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-10/+1
* Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2011-11-041-0/+3
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-1/+22
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-13/+3
* Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)2011-10-181-18/+13
* minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2011-10-181-0/+2
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-9/+4
* restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)2011-10-151-19/+17
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-76/+114
* adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)2011-09-171-2/+2
* Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
* Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
* On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
* remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
* When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-26/+37
* minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-011-1/+1
* If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
* Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
* refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-311-2/+1
* minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
* minor: method docJustin Clark-Casey (justincc)2011-07-311-3/+20
* Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
* refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-301-1/+1
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-2/+2
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+1
* minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-10/+11
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-1/+2
* comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-18/+34
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-081-47/+15
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-4/+6
* Formatting cleanup.Jeff Ames2010-10-041-4/+4
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219