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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (unfollow)
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2008-01-30* Experimental ODE Update to make ODE more stableTeravus Ovares1-3/+25
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares1-0/+11
gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares1-1/+1
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-22Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares1-2/+18
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares1-3/+88
spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares1-0/+31
before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-14* First pass at collidable linksetsTeravus Ovares1-1/+3
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
2007-12-27* Optimized usingslbsa711-97/+78
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares1-8/+0
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-24* ODE: now using the 10.00000638 density value on prim.Teravus Ovares1-12/+30
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-6/+118
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-19/+3
explicit
2007-12-04set svn:eol-styleJeff Ames1-686/+686
2007-12-04* Split out the ODEPlugin Nested classes.Teravus Ovares1-0/+686