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path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (unfollow)
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2012-05-18refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)1-1/+1
2012-05-17Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)1-2/+8
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)1-8/+13
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)1-1/+42
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)1-0/+3
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)1-11/+26
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-6/+1
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-6/+1
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)1-16/+22
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)1-3/+3
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)1-117/+117
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)1-12/+15
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)1-2/+2
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)1-29/+28
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)1-8/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)1-7/+11
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)1-9/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-8/+5
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+0
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)1-1/+1
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39
2011-10-29Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)1-12/+12
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)1-4/+1
2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-5/+3
2011-10-20For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)1-3/+2
2011-10-18Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)1-1/+4
2011-10-15reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)1-53/+35
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-6/+10
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-90/+57
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)1-6/+13
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)1-1/+5
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)1-0/+2
2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)1-1/+4
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)1-2/+5
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto1-0/+5
2010-02-14Revolution is on the roll again! :)Revolution1-0/+5
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+9
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-1/+4
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-2/+2
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-61/+52
2009-10-20* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman1-5/+0
2009-10-18A bit of instrumentation to figure out what's going on with physics actors.Diva Canto1-1/+8