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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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ODECharacter.cs
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2012-05-18
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-17
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
1
-2
/
+8
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
1
-8
/
+13
2012-02-11
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
1
-1
/
+42
2012-01-25
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-01-24
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
1
-11
/
+26
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-6
/
+1
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-6
/
+1
2011-12-15
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
1
-16
/
+22
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-11-22
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
1
-117
/
+117
2011-11-21
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
1
-12
/
+15
2011-11-21
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
1
-8
/
+10
2011-11-21
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
1
-15
/
+3
2011-11-21
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-21
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
1
-29
/
+28
2011-11-21
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
1
-8
/
+9
2011-11-21
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
1
-7
/
+11
2011-11-21
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
1
-9
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-8
/
+5
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-11-04
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-04
Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2011-10-29
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-10-29
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
1
-51
/
+39
2011-10-29
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-10-25
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-10-20
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
1
-53
/
+35
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-90
/
+57
2011-09-16
Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-08-11
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-12-24
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...
Diva Canto
1
-0
/
+5
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-0
/
+5
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+9
2009-12-05
* Fixes mantis 4416. Animator is dereferenced on logout
Teravus Ovares (Dan Olivares)
1
-1
/
+4
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-2
/
+2
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-61
/
+52
2009-10-20
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...
John Hurliman
1
-5
/
+0
2009-10-18
A bit of instrumentation to figure out what's going on with physics actors.
Diva Canto
1
-1
/
+8
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