| Commit message (Expand) | Author | Files | Lines |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -6/+1 |
2011-12-15 | Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con... | Justin Clark-Casey (justincc) | 1 | -5/+0 |
2011-12-15 | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 1 | -16/+22 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 1 | -117/+117 |
2011-11-21 | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 1 | -12/+15 |
2011-11-21 | rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m... | Justin Clark-Casey (justincc) | 1 | -8/+10 |
2011-11-21 | refactor: Eliminate one line ODECharacter.doForce() method for code clarity | Justin Clark-Casey (justincc) | 1 | -15/+3 |
2011-11-21 | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-11-21 | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 1 | -29/+28 |
2011-11-21 | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 1 | -8/+9 |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 1 | -7/+11 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 1 | -9/+2 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 1 | -8/+5 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -6/+0 |
2011-11-04 | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-04 | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 1 | -2/+25 |
2011-10-29 | Add taint target velocity for ODECharacters as is already done for ODECharact... | Justin Clark-Casey (justincc) | 1 | -7/+12 |
2011-10-29 | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... | Justin Clark-Casey (justincc) | 1 | -51/+39 |
2011-10-29 | Move position set from taint to logically better position at top of ODECharac... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-10-29 | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 1 | -4/+1 |
2011-10-25 | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2011-10-18 | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-10-15 | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 1 | -53/+35 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -90/+57 |
2011-09-16 | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 1 | -6/+13 |
2011-08-11 | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-08-10 | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2010-12-24 | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ... | Diva Canto | 1 | -0/+5 |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 1 | -0/+5 |
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -0/+9 |
2009-12-05 | * Fixes mantis 4416. Animator is dereferenced on logout | Teravus Ovares (Dan Olivares) | 1 | -1/+4 |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 1 | -2/+2 |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -61/+52 |
2009-10-20 | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b... | John Hurliman | 1 | -5/+0 |
2009-10-18 | A bit of instrumentation to figure out what's going on with physics actors. | Diva Canto | 1 | -1/+8 |
2009-10-16 | * One more tweak to inform the user that they may not be able to move until r... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * After seeing it repeat over and over again.. again, We won't inform the s... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * One more attempt at the NullRef In The OdePlugin. This might fix it, but ... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * Added a message for when the null reference exception occurs to make debugg... | Teravus Ovares (Dan Olivares) | 1 | -3/+4 |
2009-10-16 | * A hacky attempt at resolving mantis #4260. I think ODE was unable to allo... | Teravus Ovares (Dan Olivares) | 1 | -2/+22 |
2009-10-10 | * comment out the velocity test, using updates every 500 ms as set in ScenePr... | Teravus Ovares (Dan Olivares) | 1 | -0/+3 |
2009-10-10 | * Make ODECharacter respect the scene's requested collision update time | Teravus Ovares (Dan Olivares) | 1 | -2/+13 |