| Commit message (Expand) | Author | Files | Lines |
2011-11-04 | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-04 | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 1 | -2/+25 |
2011-10-29 | Add taint target velocity for ODECharacters as is already done for ODECharact... | Justin Clark-Casey (justincc) | 1 | -7/+12 |
2011-10-29 | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... | Justin Clark-Casey (justincc) | 1 | -51/+39 |
2011-10-29 | Move position set from taint to logically better position at top of ODECharac... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-10-29 | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 1 | -4/+1 |
2011-10-25 | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2011-10-18 | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-10-15 | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 1 | -53/+35 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -90/+57 |
2011-09-16 | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 1 | -6/+13 |
2011-08-11 | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-08-10 | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2010-12-24 | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ... | Diva Canto | 1 | -0/+5 |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 1 | -0/+5 |
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -0/+9 |
2009-12-05 | * Fixes mantis 4416. Animator is dereferenced on logout | Teravus Ovares (Dan Olivares) | 1 | -1/+4 |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 1 | -2/+2 |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -61/+52 |
2009-10-20 | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b... | John Hurliman | 1 | -5/+0 |
2009-10-18 | A bit of instrumentation to figure out what's going on with physics actors. | Diva Canto | 1 | -1/+8 |
2009-10-16 | * One more tweak to inform the user that they may not be able to move until r... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * After seeing it repeat over and over again.. again, We won't inform the s... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * One more attempt at the NullRef In The OdePlugin. This might fix it, but ... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-10-16 | * Added a message for when the null reference exception occurs to make debugg... | Teravus Ovares (Dan Olivares) | 1 | -3/+4 |
2009-10-16 | * A hacky attempt at resolving mantis #4260. I think ODE was unable to allo... | Teravus Ovares (Dan Olivares) | 1 | -2/+22 |
2009-10-10 | * comment out the velocity test, using updates every 500 ms as set in ScenePr... | Teravus Ovares (Dan Olivares) | 1 | -0/+3 |
2009-10-10 | * Make ODECharacter respect the scene's requested collision update time | Teravus Ovares (Dan Olivares) | 1 | -2/+13 |
2009-09-18 | Alternate algorithm for fixing avatar capsule tilt (Mantis #2905) | nlin | 1 | -60/+72 |
2009-09-02 | Thank you, dslake, for a set of patches to improve OpenSim startup | Melanie | 1 | -0/+5 |
2009-08-26 | Formatting cleanup, minor refactoring. | Jeff Ames | 1 | -4/+0 |
2009-08-18 | * Some Physics Scene Changes to prepare for larger regions | Teravus Ovares (Dan Olivares) | 1 | -3/+3 |
2009-08-07 | This is the second part of the 'not crash on regionsize changes'. This le... | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-08-07 | * Remove hard coded 256 limitations from various places. There's no more 2... | Teravus Ovares (Dan Olivares) | 1 | -2/+2 |
2009-07-16 | Revert the nonessential part of r10033 to restore sanity to trampolines | Melanie Thielker | 1 | -4/+6 |
2009-07-16 | * Tweaking collision reporting a little more in ScenePresence to not check if... | Teravus Ovares | 1 | -2/+2 |
2009-07-15 | Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #... | nlin | 1 | -8/+78 |
2009-07-14 | Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim | Melanie Thielker | 1 | -6/+6 |
2009-07-08 | Experimental fix for tilted avatar capsule, Mantis #2905 | nlin | 1 | -7/+26 |
2009-06-25 | - fixes a "collection out of sync" exception in the ODE physics | Dr Scofield | 1 | -3/+9 |
2009-06-10 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE... | Jeff Ames | 1 | -1/+1 |
2009-04-19 | * Rudimentary angular motor implementation for the LSL Vehicle API | Teravus Ovares | 1 | -1/+5 |
2009-04-14 | * Commit a variety of fixes to bugs discovered while trying to fix the NaN si... | Teravus Ovares | 1 | -11/+100 |