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2010-09-26Typo fixesMelanie1-6/+6
2010-09-26adding configurable j2kDecodeCache pathBlueWall1-4/+9
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto3-3101/+3101
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-06improve handling of undersize sculpt texturesdahlia1-4/+11
2010-05-06corrections for face numbering and uv mapping, mostly for spheres - sync ↵dahlia1-2201/+2284
with PrimMesher r56
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2-639/+810
Sync with PrimMesher r55
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2009-11-11clean up some cruftdahlia1-12/+2
2009-11-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-09add an overload to _SculptMesh for meshing from a list of coordinatesdahlia1-3/+46
add conditional compilation for System.Drawing dependency
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2009-11-02Delete depricated extrusion methods and redirect to universal extrude method.dahlia1-833/+10
Sync with PrimMesher.cs r47 on forge.
2009-10-28Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵John Hurliman1-2/+6
ironed out
2009-10-28Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman1-3/+3
2009-10-26* Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman1-3/+1
* Tested the previous patch and found no regressions
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman3-34/+56
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ↵John Hurliman1-0/+6
ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman1-1/+1
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
2009-10-19Formatting cleanup.Jeff Ames1-3/+3
2009-10-18Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been ↵John Hurliman1-0/+3
decoded to allow garbage collection on it
2009-10-13* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()John Hurliman1-1/+1
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-11sync PrimMesher with r46dahlia2-19/+782
2009-10-11disambiguate System.Path (preparation for new PrimMesher)dahlia1-1/+1
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake1-54/+112
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-04only cache mesh if meshing was successfuldahlia1-8/+4
re-enable sculpt mesh caching
2009-10-04flexible extrusion shape defaults to lineardahlia1-1/+1
2009-10-04Exclude sculpt proxies from mesh cachingdahlia1-6/+23
2009-09-30Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto1-0/+14
2009-09-29Add copyright header. Formatting cleanup.Jeff Ames2-2/+2
2009-09-25corrections to viewerMode AddPos()dahlia2-1/+40
2009-09-24Meshmerizer stores dictionary of unique Meshes keyed on construction ↵Dan Lake2-64/+92
parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
2009-09-02eliminate unnecessary storage of mesh objects which are no longer necessary ↵dahlia1-1/+0
after recent startup optimizations
2009-09-03Add copyright headers. Formatting cleanup.Jeff Ames1-2/+2
2009-09-01Applying Mantis #4079. Thank you, dslakeMelanie2-109/+57
2009-08-03starting to refactor path generation out of prim extrusiondahlia1-2/+18
2009-07-30Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble1-0/+2
up meshing time at startup.
2009-07-14add a constructor overload and an AddPos method to SculptMeshDahlia Trimble1-0/+33
2009-07-11Some improvements to prim face numbering - only affects viewers using PrimMesherDahlia Trimble1-11/+17
2009-06-10Formatting cleanup.Jeff Ames1-3/+1
2009-06-06some code cleanupDahlia Trimble1-3/+0
test commit with cygwin svn
2009-06-04Fix comparison of UUID with null.Jeff Ames1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames5-5/+5
LICENSE.txt.
2009-05-31reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble1-2/+2
2009-05-29some clean up of sculpt map caching codeDahlia Trimble1-5/+3
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble1-3/+5