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2009-02-24remove log4net dependency and from PrimMesher.csDahlia Trimble2-7/+18
sync PrimMesher.cs with PrimMesher.dll version 29 on forge
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2-13/+19
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-15Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble1-0/+8
2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares1-0/+11
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21Fix an error in sculpt LOD calculationDahlia Trimble1-3/+3
2009-01-04sync with primmesher r26 on forgeDahlia Trimble1-36/+162
2009-01-04Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble1-1/+2
2008-12-22Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble1-3/+0
2008-12-22Fix a floating point comparison that was causing some misshaped triangles on ↵Dahlia Trimble1-8/+19
some prim faces
2008-12-09clean up some old debugging codeDahlia Trimble1-43/+0
2008-12-05killing warnings, reformatting RemoteAdminPluginDr Scofield1-1/+1
2008-12-03Update svn properties.Jeff Ames2-2511/+2511
2008-11-30Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2-0/+2511
dependencies
2008-11-30Removed remaining meshing codeDahlia Trimble2-2511/+0
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble8-3042/+525
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+1
2008-11-05Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble1-49/+123
project.
2008-10-29Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble1-49/+59
forge project.
2008-10-28* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-10-28some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble1-138/+50
fixes to cut face UV coordinates
2008-10-27* minor: remove mono compiler warningsJustin Clarke Casey1-2/+1
2008-10-24Add end faces when radius setting is non-zeroDahlia Trimble1-5/+8
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey1-2/+1
2008-10-24un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble1-42/+2
2008-10-24Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble1-34/+68
on some twisted prims
2008-10-21More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble1-18/+328
2008-10-19* minor: remove mono warningsJustin Clarke Casey1-1/+1
2008-10-19More progress towards implementing vertex normals - not complete yet.Dahlia Trimble1-116/+371
2008-10-15* minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey1-1/+0
2008-10-15* minor: remove some warningsJustin Clarke Casey1-3/+3
2008-10-13Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2-63/+174
(hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
2008-10-12removed some more extraneous hidden faces Dahlia Trimble1-9/+23
2008-10-12Fixed a missing face on a profile cutDahlia Trimble1-4/+23
2008-10-12Optimization: calculation of profile vertex normals is now disabled as default.Dahlia Trimble1-14/+102
2008-10-11Eliminate some unnecessary polygonsDahlia Trimble1-10/+25
2008-10-10* minor: remove warningsJustin Clarke Casey2-25/+25
2008-10-10Some more decruftingDahlia Trimble1-108/+30
2008-10-10Some decruftingDahlia Trimble1-228/+46
2008-10-10refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble3-91/+283
2008-10-04Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble1-0/+4
2008-10-02Square hollow size in cylinder meshes were a little too small - fixed.Dahlia Trimble1-0/+2
2008-09-19re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble1-0/+4
save some more memory
2008-09-18* Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey3-10/+7
occurs (at least, this is what will happen on linux)
2008-09-13Formatting cleanup.Jeff Ames1-2/+2
2008-09-13Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2-69/+92
match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
2008-09-12* minor: Remove warningsJustin Clarke Casey1-2/+2
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-12remove hidden faces inside prim meshes to improve memory use and startup timeDahlia Trimble1-2/+6
2008-09-09Update svn properties, formatting cleanup.Jeff Ames2-92/+92
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares5-103/+41
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.