Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵ | Dahlia Trimble | 2009-05-08 | 1 | -0/+18 |
| | | | | Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. | ||||
* | alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 | Dahlia Trimble | 2009-05-03 | 1 | -1/+1 |
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* | some code cleanup | Dahlia Trimble | 2009-04-24 | 1 | -18/+0 |
| | | | | | sync with primmesher r35 | ||||
* | partial support for sculpted prim "inside out" setting | Dahlia Trimble | 2009-04-02 | 1 | -11/+38 |
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* | Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵ | Dahlia Trimble | 2009-04-01 | 1 | -2/+2 |
| | | | | prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure. | ||||
* | add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 | Dahlia Trimble | 2009-03-26 | 1 | -0/+11 |
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* | fixed propagation of normalized sculpt mesh vertex normals | Dahlia Trimble | 2009-03-15 | 1 | -3/+3 |
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* | Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 | Dahlia Trimble | 2009-02-15 | 1 | -0/+8 |
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* | Fix an error in sculpt LOD calculation | Dahlia Trimble | 2009-01-21 | 1 | -3/+3 |
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* | sync with primmesher r26 on forge | Dahlia Trimble | 2009-01-04 | 1 | -36/+162 |
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* | Improve LOD scaling for anisotropic sculpted prim meshes | Dahlia Trimble | 2009-01-04 | 1 | -1/+2 |
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* | Update svn properties. | Jeff Ames | 2008-12-03 | 1 | -343/+343 |
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* | Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵ | Dahlia Trimble | 2008-11-30 | 1 | -0/+343 |
| | | | | dependencies | ||||
* | Removed remaining meshing code | Dahlia Trimble | 2008-11-30 | 1 | -343/+0 |
| | | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll | ||||
* | Update meshing code to sync with current PrimMesher.cs on forge. | Dahlia Trimble | 2008-11-29 | 1 | -260/+263 |
| | | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing | ||||
* | Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵ | Dahlia Trimble | 2008-11-16 | 1 | -1/+2 |
| | | | | artifacts | ||||
* | * Make the ode simulation update loop print out the stack if an exception ↵ | Justin Clarke Casey | 2008-09-18 | 1 | -3/+5 |
| | | | | occurs (at least, this is what will happen on linux) | ||||
* | * minor: Remove warnings | Justin Clarke Casey | 2008-09-12 | 1 | -2/+2 |
| | | | | | | * leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment | ||||
* | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 2008-09-06 | 1 | -3/+4 |
| | | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | ||||
* | Commented out the float array "normals" in the Mesh object and all ↵ | Dahlia Trimble | 2008-08-22 | 1 | -1/+1 |
| | | | | references to save memory as it was unused | ||||
* | Formatting cleanup. | Jeff Ames | 2008-08-18 | 1 | -6/+6 |
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* | dr scofield's warnings safari: | Dr Scofield | 2008-06-27 | 1 | -1/+1 |
| | | | | | | * commenting out unused variables | ||||
* | * Yet another way to optimize the sculpt mesh generator | Teravus Ovares | 2008-05-25 | 1 | -25/+25 |
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* | * kill a potentially large float array. | Teravus Ovares | 2008-05-25 | 1 | -1/+1 |
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* | * Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵ | Teravus Ovares | 2008-05-22 | 1 | -2/+12 |
| | | | | fails. | ||||
* | * This finishes the ODE options section of the OpenSim.ini.example. I've ↵ | Teravus Ovares | 2008-05-16 | 1 | -1/+8 |
| | | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. | ||||
* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 1 | -37/+125 |
| | | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | ||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 1 | -0/+231 |
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. |