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path: root/OpenSim/Region/Physics/Meshing/SculptMesh.cs (follow)
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* minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-12-101-1/+1
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* fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
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* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-641/+641
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2010-05-061-639/+641
| | | | Sync with PrimMesher r55
* Fixing line endingsJohn Hurliman2010-03-151-645/+645
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* some improvements to sculptmap alpha handling and LODdahlia2010-03-121-627/+645
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* clean up some cruftdahlia2009-11-111-12/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-111-1/+1
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* add an overload to _SculptMesh for meshing from a list of coordinatesdahlia2009-11-091-3/+46
| | | | add conditional compilation for System.Drawing dependency
* sync PrimMesher with r46dahlia2009-10-111-3/+11
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* corrections to viewerMode AddPos()dahlia2009-09-251-1/+13
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* add a constructor overload and an AddPos method to SculptMeshDahlia Trimble2009-07-141-0/+33
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* cleaning out warnings.Dr Scofield2009-05-221-37/+37
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* Sculpt mesher refactorDahlia Trimble2009-05-191-58/+98
| | | | | | | | adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37
* some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble2009-05-151-22/+7
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* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble2009-05-081-0/+18
| | | | Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
* alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble2009-05-031-1/+1
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* some code cleanupDahlia Trimble2009-04-241-18/+0
| | | | | sync with primmesher r35
* partial support for sculpted prim "inside out" settingDahlia Trimble2009-04-021-11/+38
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* Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble2009-04-011-2/+2
| | | | prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-261-0/+11
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* fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble2009-03-151-3/+3
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* Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble2009-02-151-0/+8
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* Fix an error in sculpt LOD calculationDahlia Trimble2009-01-211-3/+3
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* sync with primmesher r26 on forgeDahlia Trimble2009-01-041-36/+162
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* Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble2009-01-041-1/+2
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* Update svn properties.Jeff Ames2008-12-031-343/+343
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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-301-0/+343
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-301-343/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-291-260/+263
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble2008-11-161-1/+2
| | | | artifacts
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-3/+5
| | | | occurs (at least, this is what will happen on linux)
* * minor: Remove warningsJustin Clarke Casey2008-09-121-2/+2
| | | | | | * leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+4
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-221-1/+1
| | | | references to save memory as it was unused
* Formatting cleanup.Jeff Ames2008-08-181-6/+6
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* dr scofield's warnings safari:Dr Scofield2008-06-271-1/+1
| | | | | | * commenting out unused variables
* * Yet another way to optimize the sculpt mesh generatorTeravus Ovares2008-05-251-25/+25
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* * kill a potentially large float array.Teravus Ovares2008-05-251-1/+1
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* * Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares2008-05-221-2/+12
| | | | fails.
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-1/+8
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-37/+125
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-091-0/+231
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.