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2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22cleaning out warnings.Dr Scofield1-37/+37
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-19Sculpt mesher refactorDahlia Trimble1-58/+98
adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37
2009-05-15some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble1-22/+7
2009-05-08Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble1-0/+18
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
2009-05-03alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble1-1/+1
2009-04-24some code cleanupDahlia Trimble1-18/+0
sync with primmesher r35
2009-04-02partial support for sculpted prim "inside out" settingDahlia Trimble1-11/+38
2009-04-01Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble1-2/+2
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-03-26add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble1-0/+11
2009-03-15fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble1-3/+3
2009-02-15Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble1-0/+8
2009-01-21Fix an error in sculpt LOD calculationDahlia Trimble1-3/+3
2009-01-04sync with primmesher r26 on forgeDahlia Trimble1-36/+162
2009-01-04Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble1-1/+2
2008-12-03Update svn properties.Jeff Ames1-343/+343
2008-11-30Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble1-0/+343
dependencies
2008-11-30Removed remaining meshing codeDahlia Trimble1-343/+0
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble1-260/+263
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-09-18* Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey1-3/+5
occurs (at least, this is what will happen on linux)
2008-09-12* minor: Remove warningsJustin Clarke Casey1-2/+2
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-22Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble1-1/+1
references to save memory as it was unused
2008-08-18Formatting cleanup.Jeff Ames1-6/+6
2008-06-27dr scofield's warnings safari:Dr Scofield1-1/+1
* commenting out unused variables
2008-05-25* Yet another way to optimize the sculpt mesh generatorTeravus Ovares1-25/+25
2008-05-25* kill a potentially large float array.Teravus Ovares1-1/+1
2008-05-22* Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares1-2/+12
fails.
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares1-1/+8
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-37/+125
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares1-0/+231
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.