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path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs (follow)
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* only cache mesh if meshing was successfuldahlia2009-10-041-8/+4
| | | | re-enable sculpt mesh caching
* flexible extrusion shape defaults to lineardahlia2009-10-041-1/+1
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* Exclude sculpt proxies from mesh cachingdahlia2009-10-041-6/+23
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* Merge branch 'master' into diva-texturesMelanie2009-10-021-6/+63
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| * Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-1/+1
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| * Meshmerizer stores dictionary of unique Meshes keyed on construction ↵Dan Lake2009-09-241-6/+63
| | | | | | | | | | | | parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
* | Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto2009-09-301-0/+14
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* eliminate unnecessary storage of mesh objects which are no longer necessary ↵dahlia2009-09-021-1/+0
| | | | after recent startup optimizations
* Applying Mantis #4079. Thank you, dslakeMelanie2009-09-011-27/+28
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* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* Formatting cleanup.Jeff Ames2009-06-101-3/+1
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* Fix comparison of UUID with null.Jeff Ames2009-06-041-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
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* some clean up of sculpt map caching codeDahlia Trimble2009-05-291-5/+3
| | | | | remove a redundant debug message
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-291-3/+5
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-291-5/+8
| | | | can be found
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-291-17/+48
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* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-241-0/+2
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* Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble2009-04-181-1/+3
| | | | increase my commit frequency *wink*)
* unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble2009-04-051-1/+3
| | | | Addresses Mantis #3403
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-261-2/+5
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* remove log4net dependency and from PrimMesher.csDahlia Trimble2009-02-241-0/+4
| | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-9/+12
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-0/+11
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* clean up some old debugging codeDahlia Trimble2008-12-091-43/+0
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* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-291-1630/+131
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2008-10-131-6/+24
| | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
* * minor: remove warningsJustin Clarke Casey2008-10-101-24/+24
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* Some more decruftingDahlia Trimble2008-10-101-108/+30
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* Some decruftingDahlia Trimble2008-10-101-228/+46
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* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-101-0/+1
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* Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble2008-10-041-0/+4
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* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-191-0/+4
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-3/+2
| | | | occurs (at least, this is what will happen on linux)
* Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2008-09-131-2/+2
| | | | match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-1/+1
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+2
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* fixed some ugliness in the conversion from the new mesher format to the old ↵Dahlia Trimble2008-08-291-11/+29
| | | | that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-4/+3
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* re-enable new PrimMesher module for mesh creation for standard (non-flexy) ↵Dahlia Trimble2008-08-271-17/+17
| | | | prims.
* reverting to prior meshing methods until some physics timing issues can be ↵Dahlia Trimble2008-08-271-15/+17
| | | | resolved
* Added some exception handling to help catch some possibly corrupt primsDahlia Trimble2008-08-271-2/+22
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* Meshmerizer now uses new PrimMesher class for meshing all standard ↵Dahlia Trimble2008-08-271-10/+133
| | | | (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-221-54/+54
| | | | references to save memory as it was unused
* Formatting cleanup.Jeff Ames2008-08-181-6/+6
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* updated some prim parameters to project maintained versionsDahlia Trimble2008-08-141-5/+3
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* reinstates torus profile zflip which was mistakenly removed in patch 1870Dahlia Trimble2008-08-011-0/+14
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* Thank you jhurliman for a meshmerizer patch that replaces the ↵Dahlia Trimble2008-08-011-14/+0
| | | | quaternion->matrix->vertex*matrix->vertex code with a direct transformation.
* Clean up Meshmerizer.cs a bit to make it more readableDahlia Trimble2008-07-211-250/+2
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