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path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs (follow)
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* PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵Teravus Ovares2008-06-021-3/+5
| | | | | | | | and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
* * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵Teravus Ovares2008-06-011-39/+111
| | | | | | | add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-4/+4
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* * Applying Dahlia's interim path curve patch. it adds initial support for ↵Teravus Ovares2008-05-291-35/+415
| | | | | | | | | some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix.
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-4/+5
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-05-161-32/+32
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* More formatting cleanup.Jeff Ames2008-05-141-2/+4
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* * Fixed directory not found when saving Mesh previews (my bad, I was testing)Teravus Ovares2008-05-131-1/+1
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* * Committing meshmerizer patch from Dahlia. Thanks Dahlia!Teravus Ovares2008-05-131-185/+269
| | | | | | | * 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also.
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-30/+62
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares2008-05-091-3/+21
| | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-1/+0
| | | | (this took a while to run).
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-101-1/+118
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-081-60/+91
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-081-1/+110
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-071-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* Comment out unused private methods.Jeff Ames2008-03-251-29/+30
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Minor cleanup.Jeff Ames2008-02-201-17/+5
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* * Adds limited support for each hollow type for the supported prim., Cube ↵Teravus Ovares2008-02-191-124/+192
| | | | | | | with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
* *rawfile fix.Teravus Ovares2008-02-191-1/+1
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* * This patch adds Prism support to the Meshmerizer. Prism is one of the ↵Teravus Ovares2008-02-191-1/+208
| | | | object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
* * ODE - This fixes a few things and breaks a few more.Teravus Ovares2008-02-141-1/+1
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵Teravus Ovares2008-02-091-2/+69
| | | | Cylinder prim.
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-081-2/+66
| | | | | | * Removed the hull verbosity
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵Teravus Ovares2008-02-081-42/+44
| | | | Enjoy the new physics-friendly prim type.
* * Removed a statement that crashes the Meshmerizer if you don't have a ↵Teravus Ovares2008-02-081-1/+1
| | | | specific /dev/ folder
* * Okay, fixed the path cut offset, however the inner wall isn't properly ↵Teravus Ovares2008-02-081-2/+2
| | | | 'cut' from the hull, so slightly better support, but still limited.
* * This update adds limited support for Cylinder meshed prim in the ↵Teravus Ovares2008-02-081-1/+297
| | | | Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
* Converted logging to use log4net.Jeff Ames2008-02-051-3/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Optimized usingslbsa712007-12-271-39/+35
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* set svn:eol-styleJeff Ames2007-11-111-393/+393
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* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-0/+393
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....