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path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs (follow)
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* Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble2008-10-041-0/+4
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* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-191-0/+4
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-3/+2
| | | | occurs (at least, this is what will happen on linux)
* Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2008-09-131-2/+2
| | | | match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-1/+1
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+2
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* fixed some ugliness in the conversion from the new mesher format to the old ↵Dahlia Trimble2008-08-291-11/+29
| | | | that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-4/+3
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* re-enable new PrimMesher module for mesh creation for standard (non-flexy) ↵Dahlia Trimble2008-08-271-17/+17
| | | | prims.
* reverting to prior meshing methods until some physics timing issues can be ↵Dahlia Trimble2008-08-271-15/+17
| | | | resolved
* Added some exception handling to help catch some possibly corrupt primsDahlia Trimble2008-08-271-2/+22
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* Meshmerizer now uses new PrimMesher class for meshing all standard ↵Dahlia Trimble2008-08-271-10/+133
| | | | (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-221-54/+54
| | | | references to save memory as it was unused
* Formatting cleanup.Jeff Ames2008-08-181-6/+6
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* updated some prim parameters to project maintained versionsDahlia Trimble2008-08-141-5/+3
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* reinstates torus profile zflip which was mistakenly removed in patch 1870Dahlia Trimble2008-08-011-0/+14
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* Thank you jhurliman for a meshmerizer patch that replaces the ↵Dahlia Trimble2008-08-011-14/+0
| | | | quaternion->matrix->vertex*matrix->vertex code with a direct transformation.
* Clean up Meshmerizer.cs a bit to make it more readableDahlia Trimble2008-07-211-250/+2
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* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-121-15/+17
| | | | | | | Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-0/+5
| | | | status to mesher
* Trim out nulls from mesh vertex and triangle lists to try and save more memoryDahlia Trimble2008-07-111-6/+22
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* Experimental physics optimization: prims with all 3 dimensions less than 0.2 ↵Dahlia Trimble2008-07-111-0/+101
| | | | meters will be meshed as a simple box
* added a hollow size constraint to box, cylinder, and prism prim meshes to ↵Dahlia Trimble2008-07-071-0/+8
| | | | prevent a possible sim lockup
* Addresses more problem box cut anglesDahlia Trimble2008-07-071-6/+4
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* fix some Meshmerizer problem angles for sphere dimple and box path cutDahlia Trimble2008-07-071-4/+15
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* disables changes in r5356 until I have more time to do further characterizationDahlia Trimble2008-07-061-2/+2
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* Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0Dahlia Trimble2008-07-061-2/+2
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* alters a problem path cut angle for the cylinder prim profileDahlia Trimble2008-07-061-0/+9
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* Adds experimental Meshmerizer support for "prim torture" effects of sphere ↵Dahlia Trimble2008-07-021-4/+15
| | | | dimple on prim types box, cylinder, and prism
* disables spam-like debugging messages inadvertently left on in last commit ↵Dahlia Trimble2008-06-301-1/+1
| | | | (oops)
* Corrects Meshmerizer orientation of profile cut angles for ring type primDahlia Trimble2008-06-301-2/+9
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* Corrects meshmerizer profile cut angle orientation for tube type primsDahlia Trimble2008-06-301-0/+7
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* Altered prim description/debugging message code to be more warning friendlyDahlia Trimble2008-06-281-33/+33
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* Mantis#1620. Applied Melanie's patchCharles Krinke2008-06-281-32/+33
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* altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to ↵Dahlia Trimble2008-06-281-31/+32
| | | | function
* dr scofield's warnings safari:Dr Scofield2008-06-271-49/+49
| | | | | | * commenting out unused variables
* Minor formatting cleanup.Jeff Ames2008-06-251-4/+7
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* Modifies box prim profile cut parameters to avoid angles which cause ↵Dahlia Trimble2008-06-251-0/+11
| | | | spurious triangles in mesh
* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-211-1/+14
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares2008-06-191-0/+4
| | | | | | | 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
* * 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares2008-06-191-17/+111
| | | | | | | meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
* * 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2008-06-151-88/+104
| | | | | | | linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
* PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵Teravus Ovares2008-06-021-3/+5
| | | | | | | | and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
* * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵Teravus Ovares2008-06-011-39/+111
| | | | | | | add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-4/+4
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* * Applying Dahlia's interim path curve patch. it adds initial support for ↵Teravus Ovares2008-05-291-35/+415
| | | | | | | | | some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix.
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-4/+5
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-05-161-32/+32
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* More formatting cleanup.Jeff Ames2008-05-141-2/+4
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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