Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-12-10 | 1 | -1/+1 |
| | |||||
* | catch an exception when a mesh asset header cant be decoded | dahlia | 2010-11-24 | 1 | -2/+9 |
| | |||||
* | * Updated libomv to r3461 | Latif Khalifa | 2010-10-24 | 1 | -2/+2 |
| | | | | Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds. | ||||
* | fix combining of multiple physics submeshes | dahlia | 2010-10-20 | 1 | -3/+4 |
| | |||||
* | remove some cruft from last commit | dahlia | 2010-10-18 | 1 | -8/+0 |
| | |||||
* | initial support for meshies physics. Must set ini option ↵ | dahlia | 2010-10-18 | 1 | -43/+94 |
| | | | | UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. | ||||
* | one more silly line ending thing.... *If you have problems, fetch the tree ↵ | Teravus Ovares (Dan Olivares) | 2010-10-15 | 1 | -71/+71 |
| | | | | | | and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | ||||
* | more work in progress on mesh physics - still non-functional | dahlia | 2010-10-14 | 1 | -2/+67 |
| | |||||
* | laying some groundwork for mesh physics | dahlia | 2010-10-14 | 1 | -70/+80 |
| | |||||
* | * Make line endings consistant in Meshmerizer.cs | Teravus Ovares (Dan Olivares) | 2010-10-09 | 1 | -1/+1 |
| | |||||
* | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵ | dahlia | 2010-10-07 | 1 | -1/+2 |
| | | | | caching for meshing | ||||
* | Typo fixes | Melanie | 2010-09-26 | 1 | -6/+6 |
| | |||||
* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 1 | -4/+9 |
| | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | ||||
* | Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵ | John Hurliman | 2009-10-28 | 1 | -2/+6 |
| | | | | ironed out | ||||
* | Print the exception message when CSJ2K decoding fails for sculpty textures | John Hurliman | 2009-10-28 | 1 | -3/+3 |
| | |||||
* | * Switched from OpenJPEG to CSJ2K in Meshmerizer | John Hurliman | 2009-10-26 | 1 | -3/+1 |
| | | | | * Tested the previous patch and found no regressions | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -13/+8 |
| | |||||
* | Changing Scene.ForEachClient to use the synchronous for loop instead of ↵ | John Hurliman | 2009-10-25 | 1 | -1/+1 |
| | | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape | ||||
* | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been ↵ | John Hurliman | 2009-10-18 | 1 | -0/+3 |
| | | | | decoded to allow garbage collection on it | ||||
* | only cache mesh if meshing was successful | dahlia | 2009-10-04 | 1 | -8/+4 |
| | | | | re-enable sculpt mesh caching | ||||
* | flexible extrusion shape defaults to linear | dahlia | 2009-10-04 | 1 | -1/+1 |
| | |||||
* | Exclude sculpt proxies from mesh caching | dahlia | 2009-10-04 | 1 | -6/+23 |
| | |||||
* | Merge branch 'master' into diva-textures | Melanie | 2009-10-02 | 1 | -6/+63 |
|\ | |||||
| * | Add copyright header. Formatting cleanup. | Jeff Ames | 2009-09-29 | 1 | -1/+1 |
| | | |||||
| * | Meshmerizer stores dictionary of unique Meshes keyed on construction ↵ | Dan Lake | 2009-09-24 | 1 | -6/+63 |
| | | | | | | | | | | | | parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE Signed-off-by: dahlia <dahliaTrimble@gmailDotCom> | ||||
* | | Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. | Diva Canto | 2009-09-30 | 1 | -0/+14 |
|/ | |||||
* | eliminate unnecessary storage of mesh objects which are no longer necessary ↵ | dahlia | 2009-09-02 | 1 | -1/+0 |
| | | | | after recent startup optimizations | ||||
* | Applying Mantis #4079. Thank you, dslake | Melanie | 2009-09-01 | 1 | -27/+28 |
| | |||||
* | Flag certain meshes to avoid vertex list compaction. This should help speed ↵ | Dahlia Trimble | 2009-07-30 | 1 | -0/+2 |
| | | | | up meshing time at startup. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-06-10 | 1 | -3/+1 |
| | |||||
* | Fix comparison of UUID with null. | Jeff Ames | 2009-06-04 | 1 | -1/+1 |
| | |||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | reduce verbosity of sculpt map cache messages to reporting cache failures only | Dahlia Trimble | 2009-05-31 | 1 | -2/+2 |
| | |||||
* | some clean up of sculpt map caching code | Dahlia Trimble | 2009-05-29 | 1 | -5/+3 |
| | | | | | remove a redundant debug message | ||||
* | reinstate a hopefully more robust experimental decoded sculpt map caching scheme | Dahlia Trimble | 2009-05-29 | 1 | -3/+5 |
| | |||||
* | disable sculpt map caching until a better method of avoiding asset requests ↵ | Dahlia Trimble | 2009-05-29 | 1 | -5/+8 |
| | | | | can be found | ||||
* | Experimental decoded sculpt map caching | Dahlia Trimble | 2009-05-29 | 1 | -17/+48 |
| | |||||
* | Limit hollow size of physics proxy to 95% | Dahlia Trimble | 2009-04-24 | 1 | -0/+2 |
| | |||||
* | Add some documentation. (note this is *not* a thinly veiled attempt to ↵ | Dahlia Trimble | 2009-04-18 | 1 | -1/+3 |
| | | | | increase my commit frequency *wink*) | ||||
* | unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵ | Dahlia Trimble | 2009-04-05 | 1 | -1/+3 |
| | | | | Addresses Mantis #3403 | ||||
* | add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 | Dahlia Trimble | 2009-03-26 | 1 | -2/+5 |
| | |||||
* | remove log4net dependency and from PrimMesher.cs | Dahlia Trimble | 2009-02-24 | 1 | -0/+4 |
| | | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge | ||||
* | Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: | Charles Krinke | 2009-02-22 | 1 | -9/+12 |
| | | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors. | ||||
* | * More friendly OpenJpeg error handling. | Teravus Ovares | 2009-01-21 | 1 | -0/+11 |
| | | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages) | ||||
* | clean up some old debugging code | Dahlia Trimble | 2008-12-09 | 1 | -43/+0 |
| | |||||
* | Update meshing code to sync with current PrimMesher.cs on forge. | Dahlia Trimble | 2008-11-29 | 1 | -1630/+131 |
| | | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing | ||||
* | Committing more work towards implementing vertex normals. Also added some ↵ | Dahlia Trimble | 2008-10-13 | 1 | -6/+24 |
| | | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data. | ||||
* | * minor: remove warnings | Justin Clarke Casey | 2008-10-10 | 1 | -24/+24 |
| | |||||
* | Some more decrufting | Dahlia Trimble | 2008-10-10 | 1 | -108/+30 |
| | |||||
* | Some decrufting | Dahlia Trimble | 2008-10-10 | 1 | -228/+46 |
| |