| Commit message (Collapse) | Author | Files | Lines |
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quaternion->matrix->vertex*matrix->vertex code with a direct transformation.
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dimple on prim types box, cylinder, and prism
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* commenting out unused variables
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linear path prims (patch attached) By Dahlia. Thanks Dahlia!
* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
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* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached)
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer.
* Thanks Dahlia!!!!
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and taper orientation along path.
--------- From Dahlia! Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
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add path start and end to skew z offset of circular path prim meshes (PATCH attached)
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
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some tori/ring parameters. Thanks Dahlia!
* Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact.
* Some tapers are acting slightly odd. Will fix.
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* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
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Cylinder prim.
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* Removed the hull verbosity
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
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