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* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-2/+2
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-172-1/+8
* Added copyright notices.Jeff Ames2008-02-171-0/+28
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-132-0/+53
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+8
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-1/+1
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+56
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+6
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-102-5/+5
* Converted logging to use log4net.Jeff Ames2008-02-052-17/+21
* * Committing random physics stuff to the SVN for use laterTeravus Ovares2008-02-011-0/+86
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+17
* * Optimized usingslbsa712007-12-277-77/+82
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-1/+24
* Enabled the sit_ground animation. The sit state is not properly set, but it ...Jeff Ames2007-12-131-7/+0
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-2/+3
* added copyright noticesJeff Ames2007-12-111-0/+28
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-105-8/+8
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-1/+1
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-4/+4
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-0/+17
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+4
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-0/+14
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
* set svn:eol-styleJeff Ames2007-11-111-26/+26
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-103-14/+90
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-1/+19
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+8
* prim cuts in ODEdan miller2007-11-052-0/+64
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-032-3/+17
* * Diuerse beavtificatemslbsa712007-11-011-2/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+8
* * Optimized usingslbsa712007-10-305-187/+119
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-1/+1
* * Major ass commit.Adam Frisby2007-10-221-1/+1
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-071-0/+13
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+11
* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
* once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2007-09-011-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-284-4/+4
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+7
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+1
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-2/+3