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* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-071-0/+13
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* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+11
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* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
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* once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2007-09-011-1/+1
| | | | debugging)
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-284-4/+4
| | | | should equal project and directory.
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+7
| | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
* Added danx0r's physics patch, although for now have disabled the lines in ↵MW2007-08-231-0/+1
| | | | Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
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* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-181-2/+3
| | | | need for collisions. not hooked in yet.
* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-2/+2
| | | | projects combined, all 'never used' things)
* * More cleaningAdam Frisby2007-07-191-0/+2
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* * working on RegionApplicationBaselbsa712007-07-161-2/+2
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* changed to native line ending encodingSean Dague2007-07-165-503/+503
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-159/+0
| | | | should make sure the wiki is updated.
* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-035-25/+12
| | | | | * added some licensing info
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-022-38/+38
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+8
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-0/+47
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-271-12/+0
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-277-0/+627
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.