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* seems to compile ( tests comented out)UbitUmarov2015-09-021-5/+17
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* bad merge?UbitUmarov2015-09-016-93/+300
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-292-2/+21
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * Merge branch 'avination-current'Melanie Thielker2014-07-192-5/+6
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| | * missing filesUbitUmarov2013-05-292-5/+6
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| * | Merge branch 'master' into careminsterMelanie2013-10-061-1/+1
| |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-08-072-2/+4
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2013-07-242-0/+14
| |\ \ \ \ | | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * | | | Merge branch 'master' into careminsterMelanie2013-02-081-1/+1
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-071-3/+3
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: bin/HttpServer_OpenSim.dll
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-061-0/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-051-1/+1
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-041-2/+2
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| * \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2013-01-241-1/+1
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| | * | | | | | | | | Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
| * | | | | | | | | | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-161-2/+9
| |\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2013-01-061-3/+20
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| | * | | | | | | | | | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+19
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| | * | | | | | | | | | fixUbitUmarov2012-12-181-1/+1
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| * | | | | | | | | | | Merge branch 'master' into careminsterMelanie2013-01-021-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-12-182-2/+32
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| | * | | | | | | | | | | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
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| | * | | | | | | | | | | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-8/+2
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| | * | | | | | | | | | | missing fileUbitUmarov2012-12-111-0/+9
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| | * | | | | | | | | | | create a new ode character also with the new informationUbitUmarov2012-12-071-2/+16
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| | * | | | | | | | | | | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+5
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| | * | | | | | | | | | | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avatar collider, just rounding the boxes, etc
| * | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-12-161-5/+8
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-11-302-3/+8
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | |_|/ / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
| * | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-11-151-2/+2
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
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| * | | | | | | | | | | | | | | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-132-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
| * | | | | | | | | | | | | | | retouch mesh idsUbitUmarov2012-10-131-1/+1
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| * | | | | | | | | | | | | | | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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| * | | | | | | | | | | | | | | missing fileUbitUmarov2012-10-121-0/+6
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| * | | | | | | | | | | | | | | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+2
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| * | | | | | | | | | | | | | | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| * | | | | | | | | | | | | | | bug fix + make costs visible for testingUbitUmarov2012-10-071-0/+17
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| * | | | | | | | | | | | | | | more changes. Most code not in useUbitUmarov2012-10-041-0/+1
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| * | | | | | | | | | | | | | | missing changed fileUbitUmarov2012-10-031-1/+1
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| * | | | | | | | | | | | | | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-032-1/+8
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| * | | | | | | | | | | | | | | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-071-0/+12
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| * | | | | | | | | | | | | | | ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-062-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | including unmanaged memory allocations (allocated by managed code)
| * | | | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-08-011-0/+5
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into ubitworkUbitUmarov2012-07-171-0/+14
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| | * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-05-311-0/+14
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| * | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-95/+48
| |/ / / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
| * | | | | | | | | | | | | | | | | Let OOB information usable outside ubitodeUbitUmarov2012-05-271-1/+28
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| * | | | | | | | | | | | | | | | | add colliders relative velocity projected in collision direction to ↵UbitUmarov2012-05-191-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | collisions report information.
| * | | | | | | | | | | | | | | | | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov2012-04-162-0/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.