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* Merge branch 'master' into careminsterMelanie2013-10-061-1/+1
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| * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* | Merge branch 'master' into careminsterMelanie2013-08-072-2/+4
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| * BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-022-2/+4
* | Merge branch 'master' into careminsterMelanie2013-07-242-0/+14
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| * Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
| * Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
| * Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* | Merge branch 'master' into careminsterMelanie2013-02-081-1/+1
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| * Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-072-3/+13
| * Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
| * Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* | Merge branch 'master' into careminsterMelanie2013-02-071-3/+3
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| * Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-3/+3
* | Merge branch 'master' into careminsterMelanie2013-02-061-0/+1
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| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-0/+1
* | Merge branch 'master' into careminsterMelanie2013-02-051-1/+1
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| * Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
* | Merge branch 'master' into careminsterMelanie2013-02-041-2/+2
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| * Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
| * Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+39
* | Merge branch 'avination' into careminsterMelanie2013-01-241-1/+1
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| * | Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
* | | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-161-2/+9
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| * | BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-2/+9
* | | Merge branch 'avination' into careminsterMelanie2013-01-061-3/+20
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| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+19
| * | fixUbitUmarov2012-12-181-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-01-021-1/+1
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| * | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-1/+1
* | | Merge branch 'avination' into careminsterMelanie2012-12-182-2/+32
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| * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| * | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-8/+2
| * | missing fileUbitUmarov2012-12-111-0/+9
| * | create a new ode character also with the new informationUbitUmarov2012-12-071-2/+16
| * | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+5
| * | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-0/+2
* | | Merge branch 'master' into careminsterMelanie2012-12-161-5/+8
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| * | Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
* | | Merge branch 'master' into careminsterMelanie2012-11-302-3/+8
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| * BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-292-1/+7
* | Merge branch 'master' into careminsterMelanie2012-11-151-2/+2
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| * Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-1/+1
| * Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-131-1/+1
* | Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
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| * Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
| * missing changed fileUbitUmarov2012-10-181-1/+1
* | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-132-0/+2
* | retouch mesh idsUbitUmarov2012-10-131-1/+1
* | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3