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* | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-0/+3
* | bug fix + make costs visible for testingUbitUmarov2012-10-071-0/+17
* | more changes. Most code not in useUbitUmarov2012-10-041-0/+1
* | missing changed fileUbitUmarov2012-10-031-1/+1
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-032-1/+8
* | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-071-0/+12
* | ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-062-0/+4
* | Merge branch 'master' into careminsterMelanie2012-08-011-0/+5
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| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-171-0/+14
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| * \ Merge branch 'master' into careminsterMelanie2012-05-311-0/+14
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| | * Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)2012-05-311-0/+14
* | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-95/+48
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* | Let OOB information usable outside ubitodeUbitUmarov2012-05-271-1/+28
* | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-0/+2
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-162-0/+46
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-212-0/+14
* | let convex be a parameter to createMesh so it can be used. Was forced to add ...UbitUmarov2012-03-212-0/+6
* | more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-111-1/+1
* | initial steps to support physical phantomsUbitUmarov2012-03-112-3/+8
* | update ubitOdeUbitUmarov2012-03-051-1/+3
* | update UbitOdeUbitUmarov2012-03-041-2/+3
* | Merge branch 'ubitwork'Melanie2012-02-194-2/+86
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| * | changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-182-3/+47
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-172-0/+12
| * | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov2012-02-111-0/+1
| * | changes in physics manager, needed for UbitODEUbitUmarov2012-02-082-1/+28
* | | Merge branch 'master' into careminsterMelanie2012-02-181-1/+2
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| * On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-181-1/+2
| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* | Merge branch 'master' into careminsterMelanie2011-12-221-1/+2
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| * | Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
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* | Merge branch 'master' into bigmergeMelanie2011-11-281-1/+1
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| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-1/+1
* | Merge branch 'master' into bigmergeMelanie2011-11-242-9/+14
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| * Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-221-8/+2
| * Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
| * Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* | Merge branch 'master' into bigmergeMelanie2011-11-171-6/+10
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| * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* | Merge branch 'master' into bigmergeMelanie2011-10-271-0/+2
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| * Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* | Merge branch 'master' into bigmergeMelanie2011-10-261-23/+24
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| * Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
| * Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
| * When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
| * For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmergeMelanie2011-10-251-0/+5
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| * Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-181-0/+5
* | Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmergeMelanie2011-10-251-1/+0
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