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* varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-042-2/+13
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-022-2/+4
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-072-3/+13
* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-3/+3
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-0/+1
* Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
* Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+39
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-2/+9
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-1/+1
* Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-292-1/+7
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-1/+1
* Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-131-1/+1
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
* missing changed fileUbitUmarov2012-10-181-1/+1
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
* Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)2012-05-311-0/+14
* On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-181-1/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-1/+1
* Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-221-8/+2
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-181-0/+5
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-1/+0
* Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2011-10-142-88/+125
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-2/+23
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-1/+22
* Merge branch 'master' into bulletsimMic Bowman2011-08-291-0/+11
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| * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-281-0/+11
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-0/+73
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* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-0/+4
* Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
* Fix some local id issues in physics glueroot2011-07-151-12/+7
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-1/+23
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-1/+4
* Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21