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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-24
/
+6
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-2
/
+23
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-1
/
+22
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
1
-0
/
+11
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-0
/
+73
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-15
Fix some local id issues in physics glue
root
1
-12
/
+7
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
1
-1
/
+23
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
2
-1
/
+21
2010-09-26
adding configurable j2kDecodeCache path
BlueWall
2
-3
/
+4
2010-02-14
Revolution is on the roll again! :)
Revolution
2
-2
/
+16
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-1
/
+1
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-2
/
+12
2009-12-05
* Adds Normal to the fields returned by the Physics Raycaster
Teravus Ovares (Dan Olivares)
1
-2
/
+2
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-8
/
+21
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
1
-0
/
+5
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
7
-82
/
+85
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-0
/
+3
2009-10-19
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-05
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...
Dan Lake
1
-0
/
+2
2009-10-01
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-10-01
Formatting cleanup.
Jeff Ames
2
-2
/
+2
2009-09-02
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ...
Teravus Ovares (Dan Olivares)
1
-0
/
+5
2009-08-26
Add copy constructor to PhysicsVector.
Jeff Ames
1
-0
/
+5
2009-08-18
* Some Physics Scene Changes to prepare for larger regions
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-08-15
* part one of adding physics combining
Teravus Ovares (Dan Olivares)
1
-0
/
+10
2009-07-23
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-07-19
* Created a way that the OpenSimulator scene can ask the physics scene to do ...
Teravus Ovares
1
-0
/
+36
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
10
-10
/
+10
2009-05-25
* Upped version number to 0.6.5
lbsa71
1
-1
/
+1
2009-04-20
* Allow passing of material type to physics engine
Teravus Ovares
1
-0
/
+10
2009-04-14
* Adding some organization of vehicle type stuff in the ODEPlugin.
Teravus Ovares
1
-0
/
+113
2009-04-11
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...
Teravus Ovares
1
-0
/
+2
2009-04-07
* Added a routine to check if a PhysicsVector and Quaternion is finite
Teravus Ovares
1
-0
/
+14
2009-04-01
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
lbsa71
1
-1
/
+1
2009-03-06
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
Charles Krinke
1
-1
/
+25
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