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2008-06-09*Fixed bug that caused failure when System.Console.Readline returns null (no ...mingchen1-4/+10
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2-1/+13
2008-05-25* Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares1-0/+2
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've adde...Teravus Ovares2-2/+2
2008-05-16Formatting cleanup.Jeff Ames4-18/+18
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2-4/+6
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares1-2/+2
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares1-5/+30
2008-04-24* Tuned the llMove2Target PID controller to be more reasonable and not oversh...Teravus Ovares1-0/+9
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2-1/+6
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby4-9/+5
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares1-0/+9
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-39/+6
2008-03-18* Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey1-7/+0
2008-03-18Formatting cleanup.Jeff Ames9-252/+244
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares1-8/+8
2008-03-10ODEPluginTeravus Ovares1-0/+8
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2-0/+12
2008-03-02* This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares1-0/+14
2008-02-23* Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares1-0/+7
2008-02-21* A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares1-9/+2
2008-02-20* Found the land bug, yayTeravus Ovares1-4/+16
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-20* Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares1-3/+3
2008-02-18More exception checks and crash hintsTedd Hansen1-0/+8
2008-02-18ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares1-2/+2
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2-1/+8
2008-02-17Added copyright notices.Jeff Ames1-0/+28
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares2-0/+53
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-0/+8
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-1/+1
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-1/+56
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+6
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames2-5/+5
2008-02-05Converted logging to use log4net.Jeff Ames2-17/+21
2008-02-01* Committing random physics stuff to the SVN for use laterTeravus Ovares1-0/+86
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-0/+17
2007-12-27* Optimized usingslbsa717-77/+82
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-1/+24
2007-12-13Enabled the sit_ground animation. The sit state is not properly set, but it ...Jeff Ames1-7/+0
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-2/+3
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames5-8/+8
2007-12-04keeping opensim safe for children -- made some namespace references less expl...Jeff Ames1-1/+1
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-4/+4
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares1-0/+17
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-0/+4
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-0/+14
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+6
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-2/+85