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2007-10-30* Optimized usingslbsa715-187/+119
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller1-0/+13
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-3/+11
2007-09-10mass update of urls in source code to new websiteSean Dague5-5/+5
2007-09-01once more, without the debug statements (ODE multi-region fixes, various ↵dan miller1-1/+1
debugging)
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW4-4/+4
should equal project and directory.
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-0/+7
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in ↵MW1-0/+1
Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-0/+18
2007-08-18starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee1-2/+3
need for collisions. not hooked in yet.
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-2/+2
projects combined, all 'never used' things)
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16* working on RegionApplicationBaselbsa711-2/+2
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague5-503/+503
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-159/+0
should make sure the wiki is updated.
2007-07-04A bit more work on Building tools/support.MW1-1/+1
updated Axiom.MathLib.dll.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa715-25/+12
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+8
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+47
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen1-12/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now