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2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2-5/+13
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+8
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams2-2/+13
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2-2/+4
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2-0/+15
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams2-15/+0
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams2-0/+15
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-3/+3
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-0/+1
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+9
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+1
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2-1/+7
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-1/+1
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto1-1/+1
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)1-0/+14
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)1-8/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-0/+9
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+10
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-24/+6
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-0/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)1-0/+5
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-0/+8
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)1-0/+5
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-1/+0
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-2/+23
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-1/+22
2011-08-28Add level of detail specification to optionally reduce the number of vertices...Robert Adams1-0/+11
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+73
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)1-0/+4