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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-10-22
revert r2162 as it completely clobbered all the work on
Sean Dague
1
-1
/
+1
2007-10-22
* Major ass commit.
Adam Frisby
1
-1
/
+1
2007-10-07
applied Darok"s BulletXPlugin changes 003.patch
dan miller
1
-0
/
+13
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-3
/
+11
2007-09-10
mass update of urls in source code to new website
Sean Dague
5
-5
/
+5
2007-09-01
once more, without the debug statements (ODE multi-region fixes, various debu...
dan miller
1
-1
/
+1
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
4
-4
/
+4
2007-08-23
Added RemovePrim method to the physics plugins interface.
MW
1
-0
/
+7
2007-08-23
Added danx0r's physics patch, although for now have disabled the lines in Sce...
MW
1
-0
/
+1
2007-08-19
More prep work for adding prims to ODE physics
Brian McBee
1
-0
/
+18
2007-08-18
starting to add bits and pieces to physics prims that we will eventually need...
Brian McBee
1
-2
/
+3
2007-07-24
* Reduced a significant number of compiler warnings (back down to 9 for all p...
Adam Frisby
1
-2
/
+2
2007-07-19
* More cleaning
Adam Frisby
1
-0
/
+2
2007-07-16
* working on RegionApplicationBase
lbsa71
1
-2
/
+2
2007-07-16
changed to native line ending encoding
Sean Dague
5
-503
/
+503
2007-07-08
* By popular demand, all generated build files are now deleted. Somebody shou...
lbsa71
2
-159
/
+0
2007-07-04
A bit more work on Building tools/support.
MW
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
5
-25
/
+12
2007-07-02
Applied Darok's PhysicsVector ToString patch
MW
1
-0
/
+5
2007-07-02
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
lbsa71
2
-38
/
+38
2007-07-01
Started change to having SceneObject and then that having child Primitives wh...
MW
1
-0
/
+8
2007-06-28
Imported the scripting changes, so now should be up to date with sugilite.
MW
1
-0
/
+47
2007-06-27
*Updated prebuild.xml and ran prebuild again
mingchen
1
-12
/
+0