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2008-02-01* Committing random physics stuff to the SVN for use laterTeravus Ovares1-0/+86
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-0/+17
2007-12-27* Optimized usingslbsa717-77/+82
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-1/+24
2007-12-13Enabled the sit_ground animation. The sit state is not properly set, but it ...Jeff Ames1-7/+0
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-2/+3
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames5-8/+8
2007-12-04keeping opensim safe for children -- made some namespace references less expl...Jeff Ames1-1/+1
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-4/+4
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares1-0/+17
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-0/+4
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-0/+14
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+6
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-2/+85
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
2007-11-11set svn:eol-styleJeff Ames1-26/+26
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares3-14/+90
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-1/+19
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+8
2007-11-05prim cuts in ODEdan miller2-0/+64
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2-3/+17
2007-11-01* Diuerse beavtificatemslbsa711-2/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-1/+8
2007-10-30* Optimized usingslbsa715-187/+119
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
2007-10-22* Major ass commit.Adam Frisby1-1/+1
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller1-0/+13
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-3/+11
2007-09-10mass update of urls in source code to new websiteSean Dague5-5/+5
2007-09-01once more, without the debug statements (ODE multi-region fixes, various debu...dan miller1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW4-4/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-0/+7
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW1-0/+1
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-0/+18
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee1-2/+3
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all p...Adam Frisby1-2/+2
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16* working on RegionApplicationBaselbsa711-2/+2
2007-07-16changed to native line ending encodingSean Dague5-503/+503
2007-07-08* By popular demand, all generated build files are now deleted. Somebody shou...lbsa712-159/+0
2007-07-04A bit more work on Building tools/support.MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa715-25/+12
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
2007-07-01Started change to having SceneObject and then that having child Primitives wh...MW1-0/+8