| Commit message (Expand) | Author | Files | Lines |
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-11-04 | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 2 | -2/+13 |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-08-02 | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2 | -2/+4 |
2013-07-23 | Revert "Revert "Add experimental stubs for an extension function interface on... | Robert Adams | 2 | -0/+15 |
2013-07-22 | Revert "Add experimental stubs for an extension function interface on both" | Robert Adams | 2 | -15/+0 |
2013-07-22 | Add experimental stubs for an extension function interface on both | Robert Adams | 2 | -0/+15 |
2013-02-07 | Add some more code from Avination. This changes physics actor stuff around | Melanie | 2 | -3/+13 |
2013-02-07 | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 1 | -5/+0 |
2013-02-07 | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 1 | -0/+5 |
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 1 | -3/+3 |
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 1 | -0/+1 |
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 1 | -1/+1 |
2013-02-01 | Update assembly version numbers | BlueWall | 1 | -1/+1 |
2013-02-02 | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2013-01-23 | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 1 | -0/+39 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 1 | -2/+9 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -1/+1 |
2012-12-13 | Return the last set targetVelocity rather than the current velocity as the de... | Robert Adams | 1 | -5/+8 |
2012-11-29 | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 2 | -1/+7 |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -1/+1 |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav... | Diva Canto | 1 | -1/+1 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -0/+6 |
2012-10-18 | missing changed file | UbitUmarov | 1 | -1/+1 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -8/+2 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2011-11-21 | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -24/+6 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -0/+8 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -1/+22 |
2011-08-28 | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 1 | -0/+11 |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -0/+73 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -12/+7 |