Commit message (Collapse) | Author | Files | Lines | ||
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2007-08-18 | starting to add bits and pieces to physics prims that we will eventually ↵ | Brian McBee | 1 | -2/+3 | |
need for collisions. not hooked in yet. | |||||
2007-07-24 | * Reduced a significant number of compiler warnings (back down to 9 for all ↵ | Adam Frisby | 1 | -2/+2 | |
projects combined, all 'never used' things) | |||||
2007-07-19 | * More cleaning | Adam Frisby | 1 | -0/+2 | |
2007-07-16 | * working on RegionApplicationBase | lbsa71 | 1 | -2/+2 | |
* Renamed PhysicsManager to PhysicsPluginManager because it is. | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 5 | -503/+503 | |
2007-07-08 | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2 | -159/+0 | |
should make sure the wiki is updated. | |||||
2007-07-04 | A bit more work on Building tools/support. | MW | 1 | -1/+1 | |
updated Axiom.MathLib.dll. | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 5 | -25/+12 | |
* added some licensing info | |||||
2007-07-02 | Applied Darok's PhysicsVector ToString patch | MW | 1 | -0/+5 | |
2007-07-02 | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 2 | -38/+38 | |
* Hid NullPhysicsScene for great justice * Fixed broken Grid build | |||||
2007-07-01 | Started change to having SceneObject and then that having child Primitives ↵ | MW | 1 | -0/+8 | |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
2007-06-28 | Imported the scripting changes, so now should be up to date with sugilite. | MW | 1 | -0/+47 | |
2007-06-27 | *Updated prebuild.xml and ran prebuild again | mingchen | 1 | -12/+0 | |
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now |