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My fork of OpenSim for IG and MG, called SledjChisl.
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2013-02-05
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-02-01
Revert "Update assembly version numbers"
BlueWall
1
-1
/
+1
2013-02-01
Update assembly version numbers
BlueWall
1
-1
/
+1
2013-02-02
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-23
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
1
-0
/
+39
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
1
-2
/
+9
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-1
/
+1
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2
-1
/
+7
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-1
/
+1
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
1
-1
/
+1
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+5
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-02-18
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-24
/
+6
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-2
/
+23
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-1
/
+22
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
1
-0
/
+11
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-0
/
+73
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-15
Fix some local id issues in physics glue
root
1
-12
/
+7
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
1
-1
/
+23
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
2
-1
/
+21
2010-09-26
adding configurable j2kDecodeCache path
BlueWall
2
-3
/
+4
2010-02-14
Revolution is on the roll again! :)
Revolution
2
-2
/
+16
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-1
/
+1
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-2
/
+12
2009-12-05
* Adds Normal to the fields returned by the Physics Raycaster
Teravus Ovares (Dan Olivares)
1
-2
/
+2
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-8
/
+21
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
1
-0
/
+5
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
7
-82
/
+85
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-0
/
+3
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