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2015-09-03a bit better addAvatar() call chainUbitUmarov1-5/+1
2015-09-03make addavatar more friendly between pluginsUbitUmarov1-8/+2
2015-09-02seems to compile ( tests comented out)UbitUmarov1-5/+17
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto13-2107/+0
2015-08-15Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵Diva Canto1-2/+2
we don't want to ignore case. And this seems to be causing problems in mono 4.3.
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto1-1/+1
AssemblyVersion("0.8.2.*")
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2-2/+21
Util.cs routines to convert region coords to and from world coords or handles.
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity ↵Justin Clark-Casey (justincc)2-5/+13
when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE.
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an ↵Justin Clark-Casey1-2/+8
unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams2-2/+13
physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2-2/+4
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface ↵Robert Adams2-0/+15
on both"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 89857378ce79f93a265bc1eb151e17742032abfa.
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams2-15/+0
The changes don't seem to be ready for prime time. This reverts commit 13a4a80b3893af13ab748c177b731fed813974ca.
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams2-0/+15
PhysicsScene and PhysicsActor.
2013-05-29missing filesUbitUmarov2-5/+6
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
to work with the new params. Not actually plumbed just yet.
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
values are not even used.
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-3/+3
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-0/+1
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+9
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+19
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+1
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-18fixUbitUmarov1-1/+1
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-13Return the last set targetVelocity rather than the current velocity as the ↵Robert Adams1-5/+8
default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov1-8/+2
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-07 create a new ode character also with the new informationUbitUmarov1-2/+16
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+5
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-0/+2
avatar collider, just rounding the boxes, etc
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams2-1/+7
mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-6/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-1/+1
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto1-1/+1
have an AssemblyInfo file.
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵Dan Lake1-0/+6
No change to existing functions.
2012-10-18 missing changed fileUbitUmarov1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov2-0/+2
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
2012-10-13 retouch mesh idsUbitUmarov1-1/+1
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6