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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2
-2
/
+2
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-0
/
+3
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
1
-0
/
+17
2012-10-04
more changes. Most code not in use
UbitUmarov
1
-0
/
+1
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2
-1
/
+8
2012-08-07
use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
1
-0
/
+12
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2
-0
/
+4
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+5
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-95
/
+48
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
1
-1
/
+28
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
1
-0
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2
-0
/
+46
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2
-0
/
+14
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2
-0
/
+6
2012-03-11
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
1
-1
/
+1
2012-03-11
initial steps to support physical phantoms
UbitUmarov
2
-3
/
+8
2012-03-05
update ubitOde
UbitUmarov
1
-1
/
+3
2012-03-04
update UbitOde
UbitUmarov
1
-2
/
+3
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2
-3
/
+47
2012-02-18
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2
-0
/
+12
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
1
-0
/
+1
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
2
-1
/
+28
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-24
/
+6
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-2
/
+23
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-1
/
+22
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
1
-0
/
+11
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-0
/
+73
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-15
Fix some local id issues in physics glue
root
1
-12
/
+7
2011-07-15
Fox some local id issues in physics glue
Melanie
1
-12
/
+7
2011-07-15
Revert "Add localid support to ch0de properly"
Melanie
1
-7
/
+12
2011-07-15
Add localid support to ch0de properly
Tom
1
-12
/
+7
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