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2015-09-03a bit better addAvatar() call chainUbitUmarov1-5/+1
2015-09-03make addavatar more friendly between pluginsUbitUmarov1-8/+2
2015-09-02seems to compile ( tests comented out)UbitUmarov1-5/+17
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto13-2107/+0
2015-08-15Removed ignoreCase=true from the call to Type.GetInterface, because, well, we...Diva Canto1-2/+2
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...Diva Canto1-1/+1
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2-2/+21
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2-5/+13
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+8
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams2-2/+13
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2-2/+4
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2-0/+15
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams2-15/+0
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams2-0/+15
2013-05-29missing filesUbitUmarov2-5/+6
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-3/+3
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-0/+1
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+9
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+19
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+1
2012-12-18fixUbitUmarov1-1/+1
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov1-8/+2
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-07 create a new ode character also with the new informationUbitUmarov1-2/+16
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+5
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-0/+2
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2-1/+7
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-6/+0
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-1/+1
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto1-1/+1
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov2-0/+2
2012-10-13 retouch mesh idsUbitUmarov1-1/+1
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6