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My fork of OpenSim for IG and MG, called SledjChisl.
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ZeroMesher.cs
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Author
Files
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2007-12-27
* Optimized usings
lbsa71
1
-7
/
+2
2007-11-12
set svn:eol-style, reset default config
Jeff Ames
1
-74
/
+74
2007-11-12
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
Teravus Ovares
1
-83
/
+74
2007-10-30
* Optimized usings
lbsa71
1
-15
/
+4
2007-10-22
* Return of R2162. /Take that SVN!/
Adam Frisby
1
-2
/
+2
2007-10-22
revert r2162 as it completely clobbered all the work on
Sean Dague
1
-2
/
+2
2007-10-22
* Major ass commit.
Adam Frisby
1
-2
/
+2
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-08-28
Start of trying to make Region/Scene more modular.
MW
1
-1
/
+1
2007-08-20
The regionUUID is now being passed to the datastore calls.
MW
1
-3
/
+3
2007-08-09
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
1
-3
/
+3
2007-07-16
*Renamed everything Parcels and ParcelData to Land and LandData
mingchen
1
-5
/
+5
2007-07-16
*Renamed ParcelManager to LandManager
mingchen
1
-3
/
+3
2007-07-16
changed to native line ending encoding
Sean Dague
1
-65
/
+66
2007-07-15
* PROTIP: It helps to know what your doing when playing with reflection.
Adam Frisby
1
-1
/
+1
2007-07-15
* Terrain now uses the new StorageManager.
Adam Frisby
1
-2
/
+2
2007-07-15
* Adding example "NullStorage" DataStore engine.
Adam Frisby
1
-0
/
+65