| Commit message (Collapse) | Author | Age | Files | Lines |
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** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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notice of doom
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Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
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* Shortened type references
* Removed redundant 'this' qualifier
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should equal project and directory.
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* added some licensing info
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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