| Commit message (Collapse) | Author | Files | Lines |
|
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
|
|
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
notice of doom
|
|
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
|
|
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
should equal project and directory.
|
|
|
|
* added some licensing info
|
|
|