| Commit message (Collapse) | Author | Age | Files | Lines |
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If no scriptengine is specified then don't try to load any.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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looks okay, and doesn't seem to break anything. Just move around to stand up.
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notice of doom
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* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
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* Shortened type references
* Removed redundant 'this' qualifier
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
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debugging)
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should equal project and directory.
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Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
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projects combined, all 'never used' things)
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* Renamed PhysicsManager to PhysicsPluginManager because it is.
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