aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* prim cuts in ODEdan miller2007-11-051-0/+14
| | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-031-0/+8
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* * Diuerse beavtificatemslbsa712007-11-011-2/+3
|
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-1/+8
| | | | all three physics plugins.
* * Optimized usingslbsa712007-10-301-87/+23
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
|
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
|
* * More cleaningAdam Frisby2007-07-191-0/+2
|
* changed to native line ending encodingSean Dague2007-07-161-167/+167
|
* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+5
| | | | | * added some licensing info
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+8
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+161
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.