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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+8
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+161
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.