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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-1/+2
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-231-0/+6
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-221-6/+0
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-221-0/+6
* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-3/+7
* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-2/+23
* Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+6
* Revolution is on the roll again! :)Revolution2010-02-141-0/+6
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+12
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+21
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-43/+43
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Allow passing of material type to physics engineTeravus Ovares2009-04-201-0/+10
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-1/+25
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-081-3/+0
* Change access levels from private to protected to facilitateMike Mazur2009-02-031-0/+3
* * More NINJA Joint physics fixes from nlin.Teravus Ovares2008-12-281-2/+2
* * Fixes mantis #2922Teravus Ovares2008-12-271-2/+2
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-261-0/+3
* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ...Teravus Ovares2008-12-141-0/+13
* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-091-0/+7
* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-281-0/+7
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-281-0/+6
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-281-4/+9
* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-281-2/+9
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+1
* Formatting cleanup.Jeff Ames2008-08-181-2/+0
* Implements llSetForce() and llGetForce(). These are experimental and the unit...Dahlia Trimble2008-07-241-1/+2
* properly explaining each #pragma warning disableDr Scofield2008-06-301-0/+1
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-1/+4
* Formatting cleanup.Jeff Ames2008-05-161-11/+11
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-2/+2
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+30
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+5
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+9
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-39/+6