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My fork of OpenSim for IG and MG, called SledjChisl.
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PhysicsActor.cs
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Author
Age
Files
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*
Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
1
-3
/
+7
*
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-5
/
+0
*
Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-0
/
+5
*
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
2012-12-13
1
-5
/
+8
*
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-0
/
+6
*
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
-1
/
+2
*
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
1
-0
/
+9
*
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+3
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-6
/
+10
*
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
/
+2
*
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
1
-24
/
+6
*
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+6
*
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+5
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+8
*
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
1
-2
/
+23
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
/
+6
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-0
/
+6
*
Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
1
-1
/
+1
*
Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-2
/
+12
*
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
1
-8
/
+21
*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-43
/
+43
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
* Allow passing of material type to physics engine
Teravus Ovares
2009-04-20
1
-0
/
+10
*
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
Charles Krinke
2009-03-06
1
-1
/
+25
*
Reverts patch from tuco/mikkopa/sempuki mantis #3072
Teravus Ovares
2009-02-08
1
-3
/
+0
*
Change access levels from private to protected to facilitate
Mike Mazur
2009-02-03
1
-0
/
+3
*
* More NINJA Joint physics fixes from nlin.
Teravus Ovares
2008-12-28
1
-2
/
+2
*
* Fixes mantis #2922
Teravus Ovares
2008-12-27
1
-2
/
+2
*
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
Teravus Ovares
2008-12-26
1
-0
/
+3
*
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ...
Teravus Ovares
2008-12-14
1
-0
/
+13
*
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
Teravus Ovares
2008-12-09
1
-0
/
+7
*
Implement the plumbing for llSetVehicleType from the LSL
Charles Krinke
2008-09-28
1
-0
/
+7
*
Added the plumbing for llSetVehicleRotationParam
Charles Krinke
2008-09-28
1
-0
/
+6
*
Plumb the connection though from llSetVehicleVectorParam
Charles Krinke
2008-09-28
1
-4
/
+9
*
Plumb the connection through from llSetVehicleFloatParam
Charles Krinke
2008-09-28
1
-2
/
+9
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-1
/
+1
*
Formatting cleanup.
Jeff Ames
2008-08-18
1
-2
/
+0
*
Implements llSetForce() and llGetForce(). These are experimental and the unit...
Dahlia Trimble
2008-07-24
1
-1
/
+2
*
properly explaining each #pragma warning disable
Dr Scofield
2008-06-30
1
-0
/
+1
*
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
Teravus Ovares
2008-05-25
1
-1
/
+4
*
Formatting cleanup.
Jeff Ames
2008-05-16
1
-11
/
+11
*
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...
Teravus Ovares
2008-05-06
1
-2
/
+2
*
* Committing some collision stuffs that I'm working on.
Teravus Ovares
2008-05-03
1
-5
/
+30
*
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
Teravus Ovares
2008-04-23
1
-0
/
+5
*
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
Teravus Ovares
2008-03-25
1
-0
/
+9
*
Formatting cleanup. Minor refactoring.
Jeff Ames
2008-03-18
1
-39
/
+6
*
* Remove unused (and somewhat nonsensical) method in PhysicsActor
Justin Clarke Casey
2008-03-18
1
-7
/
+0
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-27
/
+27
*
* Preliminary work with the ODEPlugin to collect collision data.
Teravus Ovares
2008-03-14
1
-8
/
+8
*
ODEPlugin
Teravus Ovares
2008-03-10
1
-0
/
+8
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