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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (unfollow)
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2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-1/+4
2008-05-16Formatting cleanup.Jeff Ames1-11/+11
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares1-2/+2
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares1-5/+30
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares1-0/+5
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares1-0/+9
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-39/+6
2008-03-18* Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey1-7/+0
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares1-8/+8
2008-03-10ODEPluginTeravus Ovares1-0/+8
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+6
2008-03-02* This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares1-0/+14
2008-02-23* Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares1-0/+7
2008-02-21* A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares1-9/+2
2008-02-20* Found the land bug, yayTeravus Ovares1-4/+16
2008-02-20* Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares1-3/+3
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares1-0/+7
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares1-0/+7
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-0/+8
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-0/+17
2007-12-27* Optimized usingslbsa711-45/+56
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-1/+24
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-2/+2
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-0/+14
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+6
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-2/+85
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+7
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-1/+19
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+8
2007-11-05prim cuts in ODEdan miller1-0/+14
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-0/+8
2007-11-01* Diuerse beavtificatemslbsa711-2/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-1/+8
2007-10-30* Optimized usingslbsa711-87/+23
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-0/+18
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16changed to native line ending encodingSean Dague1-167/+167
2007-07-04A bit more work on Building tools/support.MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+5
2007-07-01Started change to having SceneObject and then that having child Primitives wh...MW1-0/+8