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My fork of OpenSim for IG and MG, called SledjChisl.
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PhysicsActor.cs
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2008-01-29
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
1
-0
/
+17
2007-12-27
* Optimized usings
lbsa71
1
-45
/
+56
2007-12-19
* Re-did the mass calculations in ODE for Prim
Teravus Ovares
1
-1
/
+24
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-2
/
+2
2007-11-16
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
1
-0
/
+14
2007-11-12
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
1
-1
/
+6
2007-11-12
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
1
-2
/
+85
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
1
-0
/
+7
2007-11-08
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
1
-1
/
+19
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-1
/
+8
2007-11-05
prim cuts in ODE
dan miller
1
-0
/
+14
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-0
/
+8
2007-11-01
* Diuerse beavtificatems
lbsa71
1
-2
/
+3
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-1
/
+8
2007-10-30
* Optimized usings
lbsa71
1
-87
/
+23
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
1
-1
/
+1
2007-08-19
More prep work for adding prims to ODE physics
Brian McBee
1
-0
/
+18
2007-07-19
* More cleaning
Adam Frisby
1
-0
/
+2
2007-07-16
changed to native line ending encoding
Sean Dague
1
-167
/
+167
2007-07-04
A bit more work on Building tools/support.
MW
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-7
/
+5
2007-07-01
Started change to having SceneObject and then that having child Primitives wh...
MW
1
-0
/
+8