Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add level of detail specification to optionally reduce the number of ↵ | Robert Adams | 2011-08-28 | 1 | -0/+11 |
| | | | | | | vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -3/+4 |
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* | Formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -1/+1 |
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* | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵ | Dan Lake | 2009-10-05 | 1 | -0/+2 |
| | | | | allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵ | Teravus Ovares | 2009-04-11 | 1 | -0/+2 |
| | | | | Interface. (blame prebuild) | ||||
* | adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data ↵ | Dahlia Trimble | 2008-08-27 | 1 | -0/+1 |
| | | | | after conversion to pinned lists. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-08-18 | 1 | -1/+0 |
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* | Overloads CreateMesh method of interface IMesher to pass prim physical ↵ | Dahlia Trimble | 2008-07-12 | 1 | -0/+1 |
| | | | | status to mesher | ||||
* | * Releases Pinned vertex/index list in ODE on next mesh request. | Teravus Ovares | 2008-05-25 | 1 | -0/+2 |
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* | * This finishes the ODE options section of the OpenSim.ini.example. I've ↵ | Teravus Ovares | 2008-05-16 | 1 | -1/+1 |
| | | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -27/+26 |
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* | * Optimized usings | lbsa71 | 2007-12-27 | 1 | -6/+3 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | added copyright notices | Jeff Ames | 2007-12-11 | 1 | -0/+28 |
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* | set svn:eol-style | Jeff Ames | 2007-11-11 | 1 | -26/+26 |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -0/+26 |
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... |