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path: root/OpenSim/Region/Physics/Manager/IMesher.cs (follow)
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* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-0/+1
| | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams2012-11-291-0/+1
| | | | mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
* Add level of detail specification to optionally reduce the number of ↵Robert Adams2011-08-281-0/+11
| | | | | | vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-3/+4
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* Formatting cleanup.Jeff Ames2009-10-191-1/+1
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* Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake2009-10-051-0/+2
| | | | allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-111-0/+2
| | | | Interface. (blame prebuild)
* adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data ↵Dahlia Trimble2008-08-271-0/+1
| | | | after conversion to pinned lists.
* Formatting cleanup.Jeff Ames2008-08-181-1/+0
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* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-0/+1
| | | | status to mesher
* * Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares2008-05-251-0/+2
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* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-1/+1
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* * Optimized usingslbsa712007-12-271-6/+3
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* added copyright noticesJeff Ames2007-12-111-0/+28
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* set svn:eol-styleJeff Ames2007-11-111-26/+26
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* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-0/+26
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....